Principal UX/UI Design Manager $6.4Mmodelled annual cost of having no system
Built the team, the operating model, and the design system that followed.
An enterprise pharmacy-software company had design happening in every product domain, but no shared discipline across them: separately built apps that did not feel like one product.
I scaled the team from 2 designers to 12, running every interview, hire, and onboarding myself, and put a senior tier in each domain with art-direction authority. Underneath that I built the operating model: shared ways of working, handoff templates, and a Figma component library built against Angular so nothing was lost between what design specified and what engineering shipped. I wrote the training curriculum and taught it myself, because a standard nobody is taught is a standard nobody follows.
The team was aligned. The company was not. Getting a company-wide design system approved took three pitches, because each audience heard something different: product teams heard speed, developers heard rework, executives heard cost. So I modeled what the company was actually losing to redlining and rebuilt components, just under $6.4 million a year, and that is what got the work resourced.
Separate apps became one system, adopted by every product team. The standards outlasted reorgs, turnover, and my own departure.